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History of Flash Games Development

Almost all Internet users are familiar with flash games. They have become an integral part of the content on various sites, as well as news, movies, programs. Flash games have a huge number of different genres and types on any subject, for every taste of the user. All this was possible due to their property to open through the browser, as well as a small volume of games, which has become in recent years has increased markedly. And the way to its popularity of flash games paved the way not so long ago.

In the early 90’s, when the most popular computers in the world were computers on processors 386, 486 from Intel, games were as applications as any program. They had to be installed in the operating system or played by running a file with the exe extension. Most of the games were migrated from various consoles, because their technology was not enough, and the graphics capabilities of consoles were higher at that time.

And here, somewhere in the period of 1993-1995, when the world network Internet became actively promoted, there was a technological breakthrough in many areas. This and the emergence of a new Intel processor – Pentium, and an important milestone in the history of flash – the emergence of the program Macromedia Flash 1.0, because there was a very great need for animation, which will not depend on the speed characteristics of the network as web animation.

Subsequently, Macromedia releases its player, which allows you to play files in swf format. In this case, if the user was not installed flash player, then automatically appeared a dialog box with a proposal to download this player, if the page found swf file.

With the release of Macromedia Flash 3.0 was a real revolution – to create easy animated movies could anyone, it was not necessary to be a programmer or have specific knowledge. It was with this version began to appear the first real flash games. Well, and the real flow of flash applications, including flash games, poured after the release of version 5 of the program in 2000, which was built into the language Action Sctipt, which allowed for dynamic data processing and full interactivity of the created applications.

Subsequent improvements to this technology was no longer so essential to its development, because this development was no longer unstoppable. Flash games began to appear first tens of thousands per year, then hundreds of thousands, now, annually produced more than a million flash games, and this figure in the future will only increase. So quickly, for some 15 years, flash games have firmly occupied its niche in the lives of Internet users.