on 03 February 2011
kid-e: Collision-detection for guardians is less precise in this version of Manic Miner: it appears to be position-based, rather than pixel-based as per the Spectrum original. |
on 03 February 2011
dont worry done it get in game on |
on 03 February 2011
how do you get up the ladder level 13 doing my head in anyone |
on 03 February 2011
geary |
on 03 February 2011
I'm sure that there is less margin for error on those vertical jumps (Final Barrier) than there used to be on the speccy version! |
on 03 February 2011
hello |
on 29 January 2011
Each month's scores come off at the end of the next month. |
on 28 January 2011
Andrew, how often does the high score board for manic miner get reset back to zero |
on 26 January 2011
35. |
on 25 January 2011
andrewboard how old are you? like 50? |
on 18 January 2011
It would take me at least 20 minutes to achieve a meaningful score in Manic Miner. At this point in my life, I don't have time even for that. |
on 17 January 2011
great site this, Andrew broad, l dont see your name on the high list of manic miner, dont you play it? |
on 17 January 2011
To quote the FAQ, “it simply never got included”. |
on 16 January 2011
come on guys you can do better than that |
on 16 January 2011
why aint there no sound |
on 15 January 2011
There is no sound in this version of Manic Miner. |
on 13 January 2011
How do i get the music on? |
on 11 January 2011
slimboats: Caverns 21–31 and 43 are original to this version of Manic Miner, but for n ≥ 32 and n ≠ 43, Cavern n is the same as (or virtually identical to) Cavern (n − 20). |
on 11 January 2011
keajude (2): If that doesn't help, there might be something in the FAQ that does. |
on 11 January 2011
keajude (1): Have you got Java installed and enabled in your browser, and either allowed all sites to use Java, or trusted both www.darnkitty.com and darnkitty.g2-tech.co.uk to do so? |