on 15 May 2008
I've set up a Jet Set Willy forum if anyone is interested in seeing it developed. http://www.darnkitty.com/jsw/ |
on 14 May 2008
New high of 29079 for Cavern 14 - I can't say it's perfect, but if not, it must be very close! |
on 14 May 2008
On the other hand, the online high-score table - where you have to defend your high scores every two months - is extremely addictive!  |
on 14 May 2008
And the way you can fall onto a conveyor and walk the wrong way along it. And the inaccurate collision-detection for guardians. |
on 14 May 2008
There are also differences in the game-mechanics: most notably that a left/right jump advances you by 19 steps rather than 18. |
on 14 May 2008
great game - only difference from original is no extra life for passing the 10,000 mark. |
on 11 May 2008
New high of 21567 for Cavern 11, though I could have done at least 21 points better. |
on 10 May 2008
Flash Jet Set Willy is now being discussed in the Manic Miner forum on this site. |
on 10 May 2008
Inoculated Cavern 10 with a perfect high of 19807. I now have perfect highs for Caverns 1 to 10, and imperfect highs for 11 to 14 and 31. |
on 08 May 2008
that you can achieve a great score at ANY moment - it seems so much within your grasp. But then you keep playing, and playing, and playing, and nothing, for hours you can't even go over 4000 pts. |
on 08 May 2008
it might take me days or weeks to achieve, plus a tremendous frustration. Unless I got lucky again. That's the problem with the game - it's so addictive, because you know ... |
on 08 May 2008
and one or two barely over 4000 pts., and then suddenly there's this one fantastic game where I go over 7000 pts. and further into the rounds than ever before. But if I wanted to repeat that score |
on 08 May 2008
What I find puzzling about "Cheese, Louise!" is how irregular it is. I keep playing for hours getting dozens of scores in the 2000-2999 pts. range, with just several over 3000 pts. ... |
on 08 May 2008
The 7308 score came about as a combination of my very good playing form (in the third day of intensive playing) and lucky arrangements of the cheeses (easy to avoid and conducive to perfect rounds). |
on 08 May 2008
and I think I haven't misfired any bullets, firing selectively trying to get perfect scores. 4. For rounds above 18: a similar tactic but with more emphasis on just trying to survive. |
on 08 May 2008
3. For Rounds more or less 9-18: firing continuously while moving from the very left to the right and then back. Then, when there are 2 or 3 "cheeses" left ... |
on 08 May 2008
(taking the risks to do it, which aren't very high yet). 2. Moving rather quickly through rounds 6-8, firing continuously (the bonus isn't worth the risk there IMO) ... |
on 08 May 2008
Congratulations on your third all-time result, devo2 . I don't have a real strategy, no. Some elements I have applied: 1. trying to get perfect rounds on levels 1-5... |
on 06 May 2008
I just reached Round 20 of Cheese, Louise! with a lower score than for 18 and 19. I'm getting more nimble, but Round 20 is much harder! |
on 05 May 2008
wow thats an impressive score, 7308. it wud take me 3 days to get that! do you have a strategy? (spill it!) |