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Shoutbox
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andrewbroad
07 September 2010
Congratulations to rap75 for raising the Kiwitris all-time high score to 81411.

playgirlbunny
03 September 2010
is watching street fighter and playing manic miner at the same time, how did i get this score lol xx

cubchris
31 August 2010
Thanks Andrew I'll give that a throw

andrewbroad
30 August 2010
The easiest and most efficient solution is to take the most central item first, and then proceed to traverse the screen anticlockwise.

cubchris
30 August 2010
When should I grab the middle thingy in attack of the mutant telephones - start or finish ?

andrewbroad
29 August 2010
Congratulations to cro-tica for taking the Manic Miner Gold Medal with 50717, and becoming one of apparently only six players ever to reach Cavern 28 (all-time No.5 azzubayr reached C.27 with 50947).

playgirlbunny
20 August 2010
haven't been on here 4 a while and im getting ova took by a certain sum1 xx

cubchris
14 August 2010
HOW CAN THE AMOEBATRONS BE SO TRICKY WHEN SO SIMPLE !

cubchris
14 August 2010
Just made 26th - I'm closing in on the top - in about 3 years

playgirlbunny
04 August 2010
omg getting better and better on manic miner xx

matt
22 July 2010
That's EXACTLY what it's for!!!

playgirlbunny
21 July 2010
im shouting is this wot this is 4 lol xx

thunder
14 July 2010
thanks guys that was the problem i will try and set a score

matt
13 July 2010
Hi thunder, if you've tried enabling Java like Andew's said, you might not have Java installed. Click the FAQ link at the top for more steps you can try.

andrewbroad
13 July 2010
Have you enabled Java in your browser, and either allowed all sites to use Java, or trusted both www.darnkitty.com and darnkitty.g2-tech.co.uk to do so?

Shoutbox Archive
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darnkitty.com Flash Games and Retro Remakes | Specific games | Forums for specific games
Page 1 of 2 1 2 >
Author RE: Flash Jet Set Willy
andrewbroad
Member



Posts: 55
Location: England
Joined: 23.11.05
Posted on 09-05-2008 17:48
It will be interesting to see how the scoreboard will work for Flash Jet Set
Willy
. Here are my suggestions:

1. For players who complete the game, rank them by the times that they reach the toilet ("Toilet-time" column).

2. For players who don't complete the game, rank them by the number of items they collect ("Items" column).

3. All those who complete the game (reach the toilet) rank above all those who don't, all those who reach the bed rank above all those who don't, and all those who get past Maria after collecting all items rank above all those who don't. Perhaps the scoreboard could have a column to represent which type of completion the player achieved (Toilet, Bed, Maria or Items), and the time that they achieved it under a single "Time" column (for players who fail to collect all the items, the type of completion is N/A and the time is when they collected their last item).

4. It would also be interesting to see the number of different rooms each player reached ("Rooms" column), and this could be used as a tiebreaker for players with the same number of items and even the same time (which should take precedence: Rooms or Time?).
andrewbroad http://abroad.sqweebs.com/spectrum/mmjsw/
Author Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 14-05-2008 16:51
I've given the high score board a little bit of thought myself. However, I was under the impression that there's no person out there who can actually complete it without cheating! It's just too hard... isn't it? I know I could never do it, or even get close.

Therefore, my ideas were to:

1. Create a score by some function of time taken and items collected (e.g. 1000 points per item and subtract 1 point for each second taken), or perhaps give each item a score based on how difficult the item is to get, or how many other items there are in that room, or something like that.

2. Have several high score tables, one for time taken to complete the game, and one for number of objects collected, and perhaps others.

There must be other games out there with this problem. I must investigate.

4. It would also be interesting to see the number of different rooms each player reached ("Rooms" column), and this could be used as a tiebreaker for players with the same number of items and even the same time (which should take precedence: Rooms or Time?).

I would love to include all sorts of stats for each score submitted, e.g. which rooms a player went to, which path they took, etc. Keep the ideas coming, please!!

Edited by matt on 15-05-2008 04:27
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 15-05-2008 04:32
If I were going to pursue this, I would want to do it properly.

Things I want to ensure work as they did in the original:
1. Collision detection.
2. Music and sound.
3. The "foot" game over sequence, and the title sequence.
4. Custom player sprites (e.g. Nightmare Room)

Things I think I can do without:
1. The attic bug... although it's VERY tempting to put this in and claim that it's poison gas (as I understand it, that was Software Project's official response when the bug was originally discovered)
2. Restrictions arising from limitations of the original game engine, such as only 8 guardians per room, or only one ramp per room (that is a restriction, right?)

I would also want:
1. Some way for users to create custom levels, and share them with others.

What else would others like to see in?

Edited by matt on 15-05-2008 04:34
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 15-05-2008 04:48
Actually, there are a couple more things.
I want these things to work the same way as well.

And these things scare me. I haven't the faintest idea how to code them accurately yet.

1. Ropes! Yikes.
2. Jumping through ramps like in the original.

Accurate collision detection scares me a little, but I'm reasonably sure that can actually be done.
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
andrewbroad
Member



Posts: 55
Location: England
Joined: 23.11.05
Posted on 15-05-2008 18:48
If this were my project, I'd start by translating (a disassembly of) the original Z80 machine-code to Flash, to ensure that the game-mechanics were completely faithful to the original.

Ramps basically modify the underfoot behaviour of the cell you're standing on, so they don't affect you unless you land on them as though they were Water-cells.

Ropes basically use a lookup-table, but remain one of the most imprecisely-understood features of JSW.
andrewbroad http://abroad.sqweebs.com/spectrum/mmjsw/
Author RE: Flash Jet Set Willy (preliminary)
andrewbroad
Member



Posts: 55
Location: England
Joined: 23.11.05
Posted on 20-05-2008 17:32
Carl Woffenden's suggestions:
http://groups.yahoo.com/group/manicminerandjetsetwilly-nonspectrum/message/8
andrewbroad http://abroad.sqweebs.com/spectrum/mmjsw/
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 22-05-2008 06:22
Thanks for the link... fantastic!
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
woof
Member



Posts: 1
Location: Basel, Switzerland
Joined: 16.12.05
Posted on 22-05-2008 16:08
I don't know if you saw the link since Wednesday evening - I updated some of the code since. The ropes work reasonably well now, and are only missing pixel-based collision detection.

Your Flash JSW has spurred me into finishing my JavaScript JSW!
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 22-05-2008 16:57
I hadn't seen it since Wednesday, thanks for the info. I've replied in full on the yahoo group http://games.groups.yahoo.com/group/manicminerandjetsetwilly-nonspectrum/
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
amagicalspoon
Member

Posts: 1
Location:
Joined: 16.06.08
Posted on 16-06-2008 01:57
wow, 2 much info for me. followed most a tha links?????????
left me dazed, please, please hurry and sort out the rope issue! so we can all play it... lol
Author RE: Flash Jet Set Willy (preliminary)
moffman
Member

Posts: 1
Location:
Joined: 27.06.08
Posted on 27-06-2008 14:23
is there a cheat for this game ?
Author RE: Flash Jet Set Willy (preliminary)
dasse
Member

Posts: 1
Location:
Joined: 27.11.06
Posted on 22-01-2009 03:42
great stuff! I just love this game! keep up the good work MATT!
Author RE: Flash Jet Set Willy (preliminary)
wanley1
Member

Posts: 3
Location: northern ireland
Joined: 16.03.09
Posted on 11-04-2009 17:04



wanley1
Author RE: Flash Jet Set Willy (preliminary)
wanley1
Member

Posts: 3
Location: northern ireland
Joined: 16.03.09
Posted on 11-04-2009 17:05
i think this game is great sorry for the last reply i just wanted to see them all!!!!!!

i love this ghame!!!!!!!!!!!!!!!


wanley1
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 21-04-2009 08:12
Well, as of a couple of weeks ago I had actually done more work on Flash Jet Set Willy... however a week ago I unfortunately had a major hard drive crash.

I have enlisted the help of http://www.disklabs.com to help me recover my data - if they are successful then it's possible that Flash Jet Set Willy will be available mid-May. If not... I may have to start all over again!

I know I know... regular backups... etc, etc... but this website is now just a one-man operation run by a guy with a full time job who is quite lazy in certain aspects of life... one of which being taking regular backups

Actually, it's possible I'm going to make it Java Jet Set Willy, not Flash, since I'm more of a Java geek than a Flash nerd! But all you wonderful people, as end-users, should notice no difference

Edited by matt on 21-04-2009 08:15
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
dennygsxr
Member

Posts: 7
Location:
Joined: 02.05.09
Posted on 02-05-2009 04:10
Hi Matt!
I'm a fun of Jet Set Willy, so I written a small adventure in Flash. Since I don't have disassembled it the mechanic could be not exactly the same:

http://www.menato.net/willympfix/WillyMountainParty.html

Edited by matt on 17-05-2009 11:36
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 02-05-2009 07:32
Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt
www.g2-tech.co.uk
Author RE: Flash Jet Set Willy (preliminary)
dennygsxr
Member

Posts: 7
Location:
Joined: 02.05.09
Posted on 02-05-2009 10:59
matt wrote:
Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt


Arghh!!! I have to test better before!! You are right!!
Author RE: Flash Jet Set Willy (preliminary)
dennygsxr
Member

Posts: 7
Location:
Joined: 02.05.09
Posted on 02-05-2009 11:34
matt wrote:
Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt


Now I have patched (You have to click update on the browser)

If I have free time in next month I will release the editor to create levels.

I'm also thinking for a saved top 10, and a multiplayer version.
Author RE: Flash Jet Set Willy (preliminary)
matt
Super Administrator

Posts: 74
Location: Wapping
Joined: 04.07.05
Posted on 02-05-2009 12:59
I completed it in 10 minutes 31... anyone care to challenge me? :-D
www.g2-tech.co.uk
Page 1 of 2 1 2 >

Current high scores    

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