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RE: Flash Jet Set Willy |
andrewbroad
Member

Posts: 71
Location: England
Joined: 23.11.05 |
Posted on 09-05-2008 22:48 |
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It will be interesting to see how the scoreboard will work for Flash Jet Set
Willy. Here are my suggestions:
1. For players who complete the game, rank them by the times that they reach the toilet ("Toilet-time" column).
2. For players who don't complete the game, rank them by the number of items they collect ("Items" column).
3. All those who complete the game (reach the toilet) rank above all those who don't, all those who reach the bed rank above all those who don't, and all those who get past Maria after collecting all items rank above all those who don't. Perhaps the scoreboard could have a column to represent which type of completion the player achieved (Toilet, Bed, Maria or Items), and the time that they achieved it under a single "Time" column (for players who fail to collect all the items, the type of completion is N/A and the time is when they collected their last item).
4. It would also be interesting to see the number of different rooms each player reached ("Rooms" column), and this could be used as a tiebreaker for players with the same number of items and even the same time (which should take precedence: Rooms or Time?). |
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Author |
Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 14-05-2008 21:51 |
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I've given the high score board a little bit of thought myself. However, I was under the impression that there's no person out there who can actually complete it without cheating! It's just too hard... isn't it? I know I could never do it, or even get close.
Therefore, my ideas were to:
1. Create a score by some function of time taken and items collected (e.g. 1000 points per item and subtract 1 point for each second taken), or perhaps give each item a score based on how difficult the item is to get, or how many other items there are in that room, or something like that.
2. Have several high score tables, one for time taken to complete the game, and one for number of objects collected, and perhaps others.
There must be other games out there with this problem. I must investigate.
4. It would also be interesting to see the number of different rooms each player reached ("Rooms" column), and this could be used as a tiebreaker for players with the same number of items and even the same time (which should take precedence: Rooms or Time?).
I would love to include all sorts of stats for each score submitted, e.g. which rooms a player went to, which path they took, etc. Keep the ideas coming, please!!
Edited by matt on 15-05-2008 09:27 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 15-05-2008 09:32 |
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If I were going to pursue this, I would want to do it properly.
Things I want to ensure work as they did in the original:
1. Collision detection.
2. Music and sound.
3. The "foot" game over sequence, and the title sequence.
4. Custom player sprites (e.g. Nightmare Room)
Things I think I can do without:
1. The attic bug... although it's VERY tempting to put this in and claim that it's poison gas (as I understand it, that was Software Project's official response when the bug was originally discovered)
2. Restrictions arising from limitations of the original game engine, such as only 8 guardians per room, or only one ramp per room (that is a restriction, right?)
I would also want:
1. Some way for users to create custom levels, and share them with others.
What else would others like to see in?
Edited by matt on 15-05-2008 09:34 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 15-05-2008 09:48 |
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Actually, there are a couple more things.
I want these things to work the same way as well.
And these things scare me. I haven't the faintest idea how to code them accurately yet.
1. Ropes! Yikes.
2. Jumping through ramps like in the original.
Accurate collision detection scares me a little, but I'm reasonably sure that can actually be done. |
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Author |
RE: Flash Jet Set Willy (preliminary) |
andrewbroad
Member

Posts: 71
Location: England
Joined: 23.11.05 |
Posted on 15-05-2008 23:48 |
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If this were my project, I'd start by translating (a disassembly of) the original Z80 machine-code to Flash, to ensure that the game-mechanics were completely faithful to the original.
Ramps basically modify the underfoot behaviour of the cell you're standing on, so they don't affect you unless you land on them as though they were Water-cells.
Ropes basically use a lookup-table, but remain one of the most imprecisely-understood features of JSW. |
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Author |
RE: Flash Jet Set Willy (preliminary) |
andrewbroad
Member

Posts: 71
Location: England
Joined: 23.11.05 |
Posted on 20-05-2008 22:32 |
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Carl Woffenden's suggestions:
http://groups.yahoo.com/group/manicminerandjetsetwilly-nonspectrum/message/8 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 22-05-2008 11:22 |
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Thanks for the link... fantastic!  |
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RE: Flash Jet Set Willy (preliminary) |
woof
Member

Posts: 1
Location: Basel, Switzerland
Joined: 16.12.05 |
Posted on 22-05-2008 21:08 |
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I don't know if you saw the link since Wednesday evening - I updated some of the code since. The ropes work reasonably well now, and are only missing pixel-based collision detection.
Your Flash JSW has spurred me into finishing my JavaScript JSW! |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 22-05-2008 21:57 |
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I hadn't seen it since Wednesday, thanks for the info. I've replied in full on the yahoo group http://games.groups.yahoo.com/group/manicminerandjetsetwilly-nonspectrum/ |
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Author |
RE: Flash Jet Set Willy (preliminary) |
amagicalspoon
Member
Posts: 1
Location:
Joined: 16.06.08 |
Posted on 16-06-2008 06:57 |
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wow, 2 much info for me. followed most a tha links?????????
left me dazed, please, please hurry and sort out the rope issue! so we can all play it... lol |
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Author |
RE: Flash Jet Set Willy (preliminary) |
moffman
Member
Posts: 1
Location:
Joined: 27.06.08 |
Posted on 27-06-2008 19:23 |
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is there a cheat for this game ?  |
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Author |
RE: Flash Jet Set Willy (preliminary) |
dasse
Member
Posts: 2
Location:
Joined: 27.11.06 |
Posted on 22-01-2009 08:42 |
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great stuff! I just love this game! keep up the good work MATT!  |
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Author |
RE: Flash Jet Set Willy (preliminary) |
wanley1
Member
Posts: 3
Location: northern ireland
Joined: 16.03.09 |
Posted on 11-04-2009 22:04 |
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wanley1 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
wanley1
Member
Posts: 3
Location: northern ireland
Joined: 16.03.09 |
Posted on 11-04-2009 22:05 |
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i think this game is great sorry for the last reply i just wanted to see them all!!!!!!
i love this ghame!!!!!!!!!!!!!!!
wanley1 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 21-04-2009 13:12 |
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Well, as of a couple of weeks ago I had actually done more work on Flash Jet Set Willy... however a week ago I unfortunately had a major hard drive crash. 
I have enlisted the help of http://www.disklabs.com to help me recover my data - if they are successful then it's possible that Flash Jet Set Willy will be available mid-May. If not... I may have to start all over again! 
I know I know... regular backups... etc, etc... but this website is now just a one-man operation run by a guy with a full time job who is quite lazy in certain aspects of life... one of which being taking regular backups 
Actually, it's possible I'm going to make it Java Jet Set Willy, not Flash, since I'm more of a Java geek than a Flash nerd! But all you wonderful people, as end-users, should notice no difference 
Edited by matt on 21-04-2009 13:15 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
dennygsxr
Member
Posts: 7
Location:
Joined: 02.05.09 |
Posted on 02-05-2009 09:10 |
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Hi Matt!
I'm a fun of Jet Set Willy, so I written a small adventure in Flash. Since I don't have disassembled it the mechanic could be not exactly the same:
http://www.menato.net/willympfix/WillyMountainParty.html
Edited by matt on 17-05-2009 16:36 |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 02-05-2009 12:32 |
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Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt |
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Author |
RE: Flash Jet Set Willy (preliminary) |
dennygsxr
Member
Posts: 7
Location:
Joined: 02.05.09 |
Posted on 02-05-2009 15:59 |
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matt wrote:
Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt
Arghh!!! I have to test better before!! You are right!!  |
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Author |
RE: Flash Jet Set Willy (preliminary) |
dennygsxr
Member
Posts: 7
Location:
Joined: 02.05.09 |
Posted on 02-05-2009 16:34 |
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matt wrote:
Hi dennygsxr, thanks for the link, I like it!
However, I don't see how it's possible to get back down from The Roof. Once I was up on The Roof, I couldn't get back down. Have I missed something?
Matt
Now I have patched (You have to click update on the browser) 
If I have free time in next month I will release the editor to create levels.
I'm also thinking for a saved top 10, and a multiplayer version. |
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Author |
RE: Flash Jet Set Willy (preliminary) |
matt
Super Administrator

Posts: 112
Location: Mount Eden
Joined: 05.07.05 |
Posted on 02-05-2009 17:59 |
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I completed it in 10 minutes 31... anyone care to challenge me? :-D  |
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