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RE: Jet Set Willy forum |
jongtfc
Member
Posts: 13
Location: Lincolnshire
Joined: 06.11.09 |
| Posted on 26-01-2010 08:04 |
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Haha - i've got Into The Depths from the right but don't know how to get in from the left  |
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| Author |
RE: Jet Set Willy forum |
jongtfc
Member
Posts: 13
Location: Lincolnshire
Joined: 06.11.09 |
| Posted on 26-01-2010 08:15 |
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OK so I've collected 100 and can see the other four. I just need to get Into The Depths from the left, and Crikey! on the right... |
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RE: Jet Set Willy forum |
andrewbroad
Member

Posts: 55
Location: England
Joined: 23.11.05 |
| Posted on 27-01-2010 13:22 |
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You have to cross the lower half of "Entrance to Hades" from left to right - a delightful challenge on what is sadly Forbidden Holy Ground in the original Spectrum JSW. |
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RE: Jet Set Willy forum |
jongtfc
Member
Posts: 13
Location: Lincolnshire
Joined: 06.11.09 |
| Posted on 28-01-2010 08:27 |
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thanks andrew - i take it that means getting across 'Now Your In It'... |
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| Author |
RE: Jet Set Willy forum |
jongtfc
Member
Posts: 13
Location: Lincolnshire
Joined: 06.11.09 |
| Posted on 28-01-2010 09:39 |
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Got 104 items 
Took nearly 2 1/2 hrs, but still. |
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| Author |
RE: 2×4 jumps |
andrewbroad
Member

Posts: 55
Location: England
Joined: 23.11.05 |
| Posted on 19-03-2010 22:18 |
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I've just realised that you can jump a gap of 2×4 Air-cells without having to stand at the very edge of the cell from which you jump – one step back from the edge will do. It makes "Priests' Hole" and "Under the Drive" considerably easier than I thought they were!
On the other hand, it would ruin any occurrences of the following design-pattern, where, in Spectrum MM/JSW, you can stand one step back from the right edge of the bottom-left cell to jump right onto the bottom-right cell:
.....--
.......
-.....-
Key:
. Air
- Water
Also, I found an infinite-death scenario by jumping left off the ramp in "First Landing" so as to land inside the Swiss Army knife in "Top Landing". |
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RE: Jet Set Willy forum |
flakothedog
Member
Posts: 12
Location:
Joined: 19.10.09 |
| Posted on 20-03-2010 06:54 |
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Wow - this is great news. A couple of times on "The Bridge", which is basically a "running" jump under pressure, I've launched and thought "I jumped too early, I'm dead", but I've landed safely and dismissed it as paranoia. Now it all makes sense. 
I've never noticed this on, say, "Priests' Hole" or "The Kitchen", because the jumps are not under pressure so I go as far possible to the end of the platform, intentionally do a vertical jump and keep holding the jump key then, whilst in the air, begin holding the direction key. This eliminates the possibility of accidentally tapping the direction key fractionally before the jump key and stepping off the platform to death. 
Good work Andrew.  |
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RE: Jet Set Willy forum |
matt
Super Administrator
Posts: 74
Location: Wapping
Joined: 04.07.05 |
| Posted on 21-03-2010 15:21 |
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Andrew - thanks for pointing out a bug in the game. I will certainly attempt to remove the bug. However I have deleted the post in which you reported it - just to keep specifics of a bug out of the main game page. |
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RE: Jet Set Willy forum |
stanojevicka
Member
Posts: 1
Location:
Joined: 11.01.10 |
| Posted on 12-05-2010 16:07 |
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Dear Matt,this game was my favourite when I was 11...now I'm 35,and I was very happy when I found this site on internet.I haven't managed to collect all 104 items,but I think I will soon.
Flako,Vegas and the rest of ''champs'',thank you for helping me find all the secret rooms-I read all your posts,the rest was easy.
I think I am the only girl here
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RE: Jet Set Willy forum |
pablobarrel42
Member
Posts: 1
Location:
Joined: 16.08.10 |
| Posted on 16-08-2010 01:36 |
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Hi all - I just found this site a few days ago and finally have completed (at least the original 83 items) Jet-Set Willy. Well, on endurance mode at least - I probably died about 50 times but I eventually overcame every challenge!
And yes I too am in early 30's and played this game as a child on ZX Spectrum (never finished cos of the bugs etc) and Amstrad (no bugs but never finished - think this was a bigger version as it had more rooms and 'the trip switch' !
Well done, this seems almost identical to the original ZX Spectrum version - without the bugs and the endurance option for infinite lives!
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